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Master's thesis

2. august 2026

One of our earliest forays into researching what makes serious games tick was a master’s thesis carried out by Håvard Almås at the Norwegian University of Science and Technology.

The master’s thesis examines the experiences and reflections of participants using the business strategy tool Leap Canvas, developed and applied by House of Knowledge, which aims to increase competitiveness through change based on increased IP and IPR knowledge and strategy.

Through a series of interviews, the study finds that participants experience gaining knowledge during play, and that they reflect upon how they can take advantage of this knowledge in their day-to-day. Participants especially focus on becoming aware of how IP matters matter to them, realizing how useful IP can be, and discovering ways to implement newfound knowledge in their organization.

Following this study, House of Knowledge have continued to build on the foundation that is Leap Canvas and created several variants of the tool that tackle a vast number of other topics on top of IP. The research carried out in the master’s thesis has been foundational to determining a path forward for the tool and its application.

If you are interested in learning more about the research and its implications for practice, reach out to us or read the full thesis at https://hdl.handle.net/11250/2505748.

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